Minecraft Village and Trial Chambers Seeds
We tested 1,800 Java seeds and 388 pair a village within 300 blocks with a trial chamber within 500. The tightest pair is only 16 blocks apart and the average is 83. The top seed starts in a taiga, so you have a spruce-roofed town and an underground challenge in one world.
Village + trial chambers: 20 of 1,800 tested seeds · Java 26.3 · 2026-10-31
- 1
3322135426341755199S90/100
Village 80 blocks X -320, Z -256
Trial Chambers 68 blocks X -208, Z -256
Stronghold 1966 blocks
- 2
4895252644515879656S81/100
Village 102 blocks X 80, Z 64
Trial Chambers right at spawn X 16, Z 16
Stronghold 1704 blocks
- 3
373137015277408049S86/100
Village 51 blocks X 48, Z 16
Trial Chambers 132 blocks X 128, Z 32
Stronghold 1589 blocks
- 4
-5905000006078157888A78/100
Village 64 blocks X 64, Z 0
Trial Chambers 107 blocks X 96, Z 48
Stronghold 1957 blocks
- 5
-2892403696085815528A77/100
Village right at spawn X -208, Z 400
Trial Chambers 179 blocks X -352, Z 304
Stronghold 1643 blocks
- 6
-5353475837731275651A73/100
Village 36 blocks X 368, Z 80
Trial Chambers 170 blocks X 208, Z 176
Stronghold 1290 blocks
- 7
4377434555682090034S90/100
Village 93 blocks X 48, Z 16
Trial Chambers 101 blocks X 64, Z 96
Stronghold 1505 blocks
- 8
6205136301426971936A77/100
Village 113 blocks X 224, Z 32
Trial Chambers 58 blocks X 144, Z 0
Stronghold 1239 blocks
- 9
7736936062943476814S86/100
Village 36 blocks X 0, Z 64
Trial Chambers 202 blocks X 32, Z 240
Stronghold 1461 blocks
- 10
2482520459792320133S86/100
Village 115 blocks X 64, Z 96
Trial Chambers 80 blocks X 80, Z 0
Stronghold 1581 blocks
- 11
-2337059415002460558S80/100
Village 45 blocks X 32, Z 32
Trial Chambers 192 blocks X 0, Z 192
Stronghold 1515 blocks
- 12
1696407630793948865A66/100
Village 115 blocks X 80, Z 80
Trial Chambers 80 blocks X 64, Z 16
Stronghold 1619 blocks
- 13
-1516747624259832562S88/100
Village 64 blocks X 64, Z 0
Trial Chambers 193 blocks X 192, Z 16
Stronghold 1631 blocks
- 14
7962841682296352232S87/100
Village right at spawn X 0, Z 16
Trial Chambers 276 blocks X -272, Z 48
Stronghold 1451 blocks
- 15
1875690055911593137S88/100
Village 125 blocks X 112, Z 80
Trial Chambers 97 blocks X 16, Z 80
Stronghold 1676 blocks
- 16
6456819846347593191A79/100
Village 82 blocks X -464, Z -336
Trial Chambers 167 blocks X -544, Z -304
Stronghold 1526 blocks
- 17
-5915702581322854592S86/100
Village 128 blocks X -160, Z 48
Trial Chambers 101 blocks X 64, Z 80
Stronghold 1674 blocks
- 18
-3571992120416222710A75/100
Village 129 blocks X 240, Z -256
Trial Chambers 86 blocks X 32, Z -208
Stronghold 1401 blocks
- 19
-3683783644398002796S92/100
Village 128 blocks X 208, Z 256
Trial Chambers 113 blocks X 128, Z 48
Stronghold 1415 blocks
- 20
-6766363099443003037A77/100
Village 122 blocks X -384, Z 112
Trial Chambers 107 blocks X -400, Z 208
Stronghold 1117 blocks
Town for supplies, chamber for the challenge
The village covers all the soft needs: beds, bread, tools and trading. The chamber is a harder test, so use the town to prepare. Trade emeralds for armor, a bow or enchanted books before you go down.
- Before the dive: sleep, cook food and fill your hotbar with arrows and blocks.
- In the chamber: trial spawners fight in waves and pay out loot, and keys open vaults for better rewards.
- After: carry keys and spare copper back to your village chests.
Copper bulbs and grates from the chamber are a fun building material for lamps and walls, and waxed copper keeps its color.
Because a wave fight can go badly, set a bed in the village so deaths cost you only a short walk.
A routine that keeps you safe and stocked
Build a lit road between the town and the chamber entrance. Torches on both sides stop mobs from spawning, and the road cuts a long trip into a quick stroll.
Use a chest by the chamber door to store spare food, golden apples and arrows. Villagers can restock you with bread and carrots, and a cured zombie villager gives lower prices for gear.
- Clear one room at a time, then seal the door behind you.
- Take breaks to heal in the village between waves.
- Sell spare crops for emeralds and buy better armor.
After a few visits, you will have a lit town, a guarded road and a cleared dungeon waiting for the next reset.
Read how the seed hunter picks and rates seeds.
FAQ
Should I clear the village or the chamber first?
Start with the village. Its beds, food and trades make the chamber far safer.
Do trial spawners reset after I clear them?
They go on cooldown after a wave, then can be used again, so a nearby base lets you farm them over time.
What can I do with chamber copper?
Use copper bulbs, grates and blocks for lamps and walls. Wax them to stop oxidation.
Can zombies from the chamber walk into the village?
Not unless a path is open. Keep the entrance sealed and lit.