SeedMapView
EN
Java 26.3 & Bedrock 26.50 · real 3D terrain · free

Minecraft Seed Map

Fly over any Minecraft seed in 3D before you play: villages, strongholds, ancient cities, trial chambers, every biome and every ore vein, with exact coordinates.

  • 26 structures
  • 66 biomes
  • 10 ores
  • 3D block terrain
  • Tested against the real game
Drag to move · right-drag to rotate · scroll to zoom

Share to the seed library

The map engine adds the spawn biome and nearby structures automatically.

Tags (up to 3)

Built for how you play

Speedrunners

Strongholds, nether fortresses, bastions and ruined portals near spawn, with the nether coordinates of every point.

Builders

Cherry groves, mushroom fields, ice spikes and pale gardens: find a biome and see its real terrain in 3D before you settle.

Survival players

Villages, trial chambers and ancient cities around spawn, a safe teleport onto the ground and a list of what is near any point.

Miners

Every diamond, ancient debris, emerald and gold vein with its Y level, and the nearest veins to where you stand.

Everything for your seed

Real 3D block world

Close up the world is built block by block with the game's textures, cliffs, water and trees; further out it continues in larger blocks to the horizon.

Exact terrain heights

Java 1.18+ heights come from the game's own terrain noise, so mountains, valleys and coastlines are where they will be in your world.

26 structures

Villages, strongholds, ancient cities, trial chambers, mansions, monuments, mineshafts and more, each with its own finder page.

Ores Finder

Diamonds, ancient debris and eight more ores: every vein with its X, Y and Z and its number of ore blocks.

Find a biome

Pick any of 66 biomes and get its nearest areas around you, then fly straight there.

Seed rating

Every seed page grades the world from S to F from what is around spawn, so good seeds stand out at a glance.

Open your level.dat

Drop in your world file and the map reads the seed, edition, version and spawn for you, Java or Bedrock.

Near here

Click any point to list the closest village, stronghold, temple and other structures around it.

Mark visited

Tick off the structures you have explored. They fade on the map and stay saved for that seed.

Safe teleport

Copy /tp puts you on the ground at the exact spot, with the real surface height, never inside a mountain.

Java and Bedrock

Java 26.3 to 1.12 and Bedrock 26.50 to 1.18, each update that changed world generation on its own.

A page for every seed

Every seed has its own address with its spawn, nearby structures, biomes and rating, ready to share.

Chest loot

Click a temple, outpost, shipwreck, buried treasure or End City to see what is in its chests for your seed.

End ships with elytra

End Cities that have a ship are marked with an elytra, so you know which city to fly to.

Best seeds lists

Seeds found by our seed hunter and rated: villages at spawn, cherry groves, mushroom islands, speedruns and more.

Save image and full screen

Save the current view as a picture in 2D or 3D, or open the map full screen.

Seed library

Seeds shared by players, checked by the map engine and sorted by version, biome and what is near spawn.

Why SeedMapView

Most seed maps show coloured biome patches and structure pins on a flat map. SeedMapView rebuilds the world itself: the same world generation code the game runs, compiled for your browser, with the exact terrain heights for Java 1.18 and newer and the game's own block textures.

FeatureSeedMapViewTypical seed maps
3D terrain built from real blocks and texturesyesflat colours or none
Exact terrain heights (Java 1.18+)yesestimated or none
Ore veins with Y levelyes, 10 oresrare
Teleport command onto the groundyeskeeps your height
Read seed and version from level.datJava and Bedrockrare
Find the nearest areas of any biomeyessome
Chest loot for your seedyesrare
End Cities with ships (elytra) markedyesrare
Seed rating and visited trackingyesrare
Bedrock with full terrain detailyesstructures only
A shareable page for every seedyeslink parameters
Price, account, adsfree, none, nonevaries

How the map works

Minecraft builds a world from its seed with fixed rules: climate noise decides the biomes, terrain noise decides the height of every block column, and a seeded random grid decides where each structure may appear. SeedMapView runs those same rules. The map engine is cubiomes, an open-source copy of Minecraft's world generation, in its Java and Bedrock versions, compiled to WebAssembly so it runs at close to native speed in your browser.

For Java 1.18 and newer the engine also evaluates the game's terrain noise router, the function that decides whether each block is solid. That gives the true surface height of every column, which the map uses for the 3D world, the 2D relief, water and coastlines, the safe teleport height and the 1.18 terrain checks of structures. Bedrock 1.18+ generates the same terrain and biomes for the same seed, so Bedrock maps get the same detail.

The work is spread over several background workers: tiles for the 2D map, chunks of real blocks near the camera in 3D and larger columns further out, loaded nearest first while you move. Nothing about your world is uploaded; only the summary of a seed page (spawn, nearby structures, biomes) is stored so the page can show it to the next visitor.

How accurate is it?

Structure positions, biomes and the spawn come from the same rules as the game, and each supported version is checked against the official Minecraft server. The engine also runs the game's extra checks: End Cities need high enough End terrain, and in 1.18+ desert pyramids, jungle temples and woodland mansions are skipped where the ground is too low. Because the game decides those last three from the exact ground at the moment it generates them, they carry an "≈" note: now and then one does not appear.

What the map does not predict: trees are placed by biome rather than at their exact positions, caves and aquifers can cut through an ore vein, and anything players build or break. Read the details on the accuracy page.

Quick start

  1. Enter your seed. Type the number or text seed, or press the die for a random world. Text seeds are converted exactly like the game does.
  2. Pick edition and version. Choose Java or Bedrock and the version your world was created in; world generation changes between updates.
  3. Choose what to show. Tick structures, or open the Ores Finder for ore veins. Use Find a biome to jump to a biome.
  4. Explore. Drag to move, scroll or pinch to zoom, right-drag to rotate in 3D. Switch to 2D for slime chunks and the chunk grid.
  5. Go there in the game. Click a structure for its coordinates, nether coordinates and a /tp command, or mark it visited when you are done.
ActionMouseTouch
MoveDragDrag
ZoomScroll wheelPinch
Rotate (3D)Right-dragTwo-finger twist
Details and /tpClick a structureTap a structure
Full screenFull screen button, Esc to leaveFull screen button

Frequently asked questions

What is a Minecraft seed map?

A seed map shows the world a Minecraft seed will generate before you load it: biomes, terrain, villages, strongholds and every other structure. SeedMapView runs the game's own world generation in your browser and draws it in 3D blocks or as a 2D map, with exact coordinates.

How do I find my world seed?

In Java Edition type /seed in chat (on a server you need operator rights). In Bedrock the seed is on the world settings screen. You can also press Open level.dat next to the map and pick your world's level.dat file: the seed, version and spawn are read automatically.

Which Minecraft versions are supported?

Java Edition 26.3 and every version back to 1.12, and Bedrock Edition 26.50 back to 1.18. Each update whose world generation changed has its own entry, so pick the version your world was created in.

Are the structure locations exact?

Positions come from the same placement rules the game uses, including the terrain checks for End Cities. For desert pyramids, jungle temples and woodland mansions the game also checks the ground at the last moment, so the map marks them as approximate.

Is the 3D terrain the real terrain?

Yes for Java 1.18 and newer: heights come from the game's own terrain noise, block by block, and Bedrock 1.18+ uses the same terrain for the same seed. Close up you see real block textures, cliffs, water and trees; trees are placed by biome, not in their exact game positions.

Does it work for Bedrock Edition?

Yes. Pick Bedrock above the map. Terrain and biomes match Java for the same seed since 1.18, and villages, strongholds and other structures use Bedrock's own placement.

Can I find diamonds and ancient debris?

Yes. Turn on an ore in the Ores Finder and zoom in: every vein is marked with its ore block and Y level, and clicking a vein gives its X, Y and Z. It works for Java 1.16 and newer.

How do I find a biome like a cherry grove?

Use Find a biome in the map panel: pick the biome and the map lists its nearest areas around the centre of the view. Click one to fly there. There is also a finder page for each of the 66 biomes.

How do I teleport to a structure?

Click the structure and press Copy /tp. The command puts you on the ground at that spot, never inside rock. Your world needs commands allowed (Esc, World Options, Allow Commands), otherwise use Copy X Z and walk there.

What does the seed rating mean?

Every seed page grades the world from S to F: how close a village and a stronghold are to spawn, how many other structures are within 1,000 blocks, how many biomes are around and whether rare biomes are nearby.

Can I see what is in the chests?

Yes, for Java. Click a desert or jungle temple, pillager outpost, shipwreck, buried treasure, ruined portal, fortress or End City and press Show loot: the map generates the chest contents for your seed and version.

Which End Cities have an elytra?

Only End Cities with an End ship have an elytra. On the map those cities carry a small elytra next to their icon, and the loot view says so too.

Can I keep track of what I have explored?

Yes. Click a structure and press Mark visited. Visited structures fade on the map and stay saved in your browser for that seed and version.

Why is my world slightly different from the map?

The map is your world as generated. Things the player changes, trees that grow from saplings and caves that carve through ore veins can differ. If structures are in different places, check that the version matches the one your world was created in.

Does it work on phones?

Yes. Drag to move, pinch to zoom and tap a structure for its details. The 3D view uses WebGL, which every current phone browser supports.

Is it free?

Yes. Every feature is free, with no account and no ads.